Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

にくよりさかな vs 悪魔大臣ペピトーン

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
にくよりさかな

#1343039149 Japan CrossPlatform

Ingrid

Ingrid

MR 1524

Master

悪魔大臣ペピトーン

#2127537907 Japan Steam

M. Bison

M. Bison

MR 1394

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

にくよりさかな vs M. Bison

33% 1–2 over 3 games

悪魔大臣ペピトーン vs Ingrid

No recorded games into Ingrid.

Selected character all recorded games on the chosen character

Ingrid M. Bison
MR 1524 Current rating MR 1394
65 Games 0
36–29 Record 0–0
55% Win rate
2W Current streak
48% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

にくよりさかな 悪魔大臣ペピトーン
24% Drive Rush (cancel) 34%
3% Drive Rush (parry) 2%
37% Overdrive arts 18%
4% Drive Impact 13%
10% Drive Guard 6%
0% Drive Reversal 0%
23% Other 26%

Super gauge spend share of SA meter spent by level

65% Super Art I 45%
21% Super Art II 14%
11% Super Art III 21%
4% Critical Art 20%

Offense (avg per battle)

0.4 Drive Impacts 1.1
2.1 Drive Parries 1.2
0 Drive Reversals 0
0.5 Perfect Parries 0.2
0.3 Punish counters 0.6
2.4 Throws 3.2
0.4 Throw techs 0.6
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.3 Drive Impacts taken 1
0.2 Punish counters taken 0.8
2 Throws taken 2.1
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

10.6 Cornering opponent (s) 10.8
9.9 Time cornered (s) 9.1

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.