Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

歩くデコイ vs rairu

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
歩くデコイ

#1343095719 Japan Steam

Luke

Luke

MR 1668

Master

rairu

#1805983100 Japan Steam

Ingrid

Ingrid

MR 1466

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

歩くデコイ vs Ingrid

31% 5–11 over 16 games

rairu vs Luke

No recorded games into Luke.

Selected character all recorded games on the chosen character

Luke Ingrid
MR 1668 Current rating MR 1466
18 Games 0
7–11 Record 0–0
38% Win rate
1W Current streak
71% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

歩くデコイ rairu
36% Drive Rush (cancel) 29%
7% Drive Rush (parry) 11%
14% Overdrive arts 16%
3% Drive Impact 3%
14% Drive Guard 19%
4% Drive Reversal 3%
22% Other 19%

Super gauge spend share of SA meter spent by level

19% Super Art I 47%
29% Super Art II 14%
36% Super Art III 25%
17% Critical Art 14%

Offense (avg per battle)

0.3 Drive Impacts 0.3
2.3 Drive Parries 2.4
0.4 Drive Reversals 0.4
0.3 Perfect Parries 0.2
0.2 Punish counters 0.2
2.3 Throws 2.1
0.4 Throw techs 0.6
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.2 Drive Impacts taken 0.5
0.2 Punish counters taken 0.3
2 Throws taken 2
0 Burnouts suffered 0.1

Positioning (avg per battle)

11.1 Cornering opponent (s) 8.9
6.3 Time cornered (s) 8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.