Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

swamporc vs 格闘家やまー

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
swamporc

#1346322986 South Korea Steam

Cammy

Cammy

MR 1484

Master

格闘家やまー

#4209557076 Japan CrossPlatform

Ken

Ken

MR 1603

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

swamporc vs Ken

66% 6–3 over 9 games

格闘家やまー vs Cammy

60% 3–2 over 5 games

Selected character all recorded games on the chosen character

Cammy Ken
MR 1484 Current rating MR 1603
100 Games 162
46–54 Record 82–80
46% Win rate 50%
1L Current streak 1L
45% Clutch (deciders) 46%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

swamporc 格闘家やまー
50% Drive Rush (cancel) 31%
4% Drive Rush (parry) 8%
9% Overdrive arts 13%
2% Drive Impact 4%
6% Drive Guard 16%
0% Drive Reversal 1%
28% Other 27%

Super gauge spend share of SA meter spent by level

51% Super Art I 15%
6% Super Art II 15%
27% Super Art III 52%
16% Critical Art 18%

Offense (avg per battle)

0.4 Drive Impacts 0.4
0.7 Drive Parries 2.5
0 Drive Reversals 0.1
0.2 Perfect Parries 0.6
0.3 Punish counters 0.3
2.6 Throws 1.1
0.2 Throw techs 0.7
0 Burnouts inflicted 0

Taken (avg per battle)

0.2 Drive Impacts taken 0.2
0.1 Punish counters taken 0.2
2 Throws taken 2.4
0 Burnouts suffered 0

Positioning (avg per battle)

12.5 Cornering opponent (s) 10.9
7.7 Time cornered (s) 9

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.