Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Suzuka vs なかこー

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Suzuka

#2050528677 Japan Steam

Mai

Mai

MR 1554

Master

なかこー

#1347936227 Japan CrossPlatform

Juri

Juri

MR 1471

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Suzuka vs Juri

No recorded games into Juri.

なかこー vs Mai

33% 3–6 over 9 games

Selected character all recorded games on the chosen character

Mai Juri
MR 1554 Current rating MR 1471
0 Games 36
0–0 Record 18–18
Win rate 50%
Current streak 2W
Clutch (deciders) 47%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Suzuka なかこー
26% Drive Rush (cancel) 16%
9% Drive Rush (parry) 8%
18% Overdrive arts 14%
7% Drive Impact 2%
13% Drive Guard 14%
9% Drive Reversal 6%
18% Other 39%

Super gauge spend share of SA meter spent by level

37% Super Art I 57%
6% Super Art II 13%
40% Super Art III 20%
16% Critical Art 10%

Offense (avg per battle)

0.7 Drive Impacts 0.2
1.3 Drive Parries 1.5
1.1 Drive Reversals 0.6
0.3 Perfect Parries 0.5
0.5 Punish counters 0.1
2.3 Throws 1.6
0.2 Throw techs 0.8
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.5 Drive Impacts taken 0.2
0.4 Punish counters taken 0.1
1.8 Throws taken 3.2
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

8.7 Cornering opponent (s) 10
7.8 Time cornered (s) 8.6

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.