HOOLIGANG vs 13th Warrior
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1349444769
#1959697268
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
HOOLIGANG vs A.K.I.
No recorded games into A.K.I..
13th Warrior vs Ingrid
No recorded games into Ingrid.
Selected character all recorded games on the chosen character
| Ingrid | A.K.I. | |
|---|---|---|
| MR 1523 | Current rating | MR 1533 |
| 100 | Games | 0 |
| 52–48 | Record | 0–0 |
| 52% | Win rate | — |
| 2W | Current streak | — |
| 50% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| HOOLIGANG | 13th Warrior | |
|---|---|---|
| 21% | Drive Rush (cancel) | 21% |
| 4% | Drive Rush (parry) | 6% |
| 37% | Overdrive arts | 29% |
| 5% | Drive Impact | 5% |
| 10% | Drive Guard | 10% |
| 2% | Drive Reversal | 8% |
| 21% | Other | 21% |
Super gauge spend share of SA meter spent by level
| 43% | Super Art I | 34% |
|---|---|---|
| 6% | Super Art II | 49% |
| 27% | Super Art III | 14% |
| 24% | Critical Art | 3% |
Offense (avg per battle)
| 0.5 | Drive Impacts | 0.5 |
|---|---|---|
| 2.6 | Drive Parries | 1.2 |
| 0.3 | Drive Reversals | 1 |
| 0.7 | Perfect Parries | 0.2 |
| 0.4 | Punish counters | 0.2 |
| 1.5 | Throws | 3 |
| 0.7 | Throw techs | 0.3 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.2 | Punish counters taken | 0.3 |
| 2.5 | Throws taken | 1.4 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 9.6 | Cornering opponent (s) | 9.9 |
|---|---|---|
| 10.4 | Time cornered (s) | 7.4 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master