13th Warrior vs HOOLIGANG
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
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#1349444769
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
13th Warrior vs Ingrid
No recorded games into Ingrid.
HOOLIGANG vs A.K.I.
No recorded games into A.K.I..
Selected character all recorded games on the chosen character
| A.K.I. | Ingrid | |
|---|---|---|
| MR 1533 | Current rating | MR 1523 |
| 0 | Games | 100 |
| 0–0 | Record | 52–48 |
| — | Win rate | 52% |
| — | Current streak | 2W |
| — | Clutch (deciders) | 50% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| 13th Warrior | HOOLIGANG | |
|---|---|---|
| 21% | Drive Rush (cancel) | 21% |
| 6% | Drive Rush (parry) | 4% |
| 29% | Overdrive arts | 37% |
| 5% | Drive Impact | 5% |
| 10% | Drive Guard | 10% |
| 8% | Drive Reversal | 2% |
| 21% | Other | 21% |
Super gauge spend share of SA meter spent by level
| 34% | Super Art I | 43% |
|---|---|---|
| 49% | Super Art II | 6% |
| 14% | Super Art III | 27% |
| 3% | Critical Art | 24% |
Offense (avg per battle)
| 0.5 | Drive Impacts | 0.5 |
|---|---|---|
| 1.2 | Drive Parries | 2.6 |
| 1 | Drive Reversals | 0.3 |
| 0.2 | Perfect Parries | 0.7 |
| 0.2 | Punish counters | 0.4 |
| 3 | Throws | 1.5 |
| 0.3 | Throw techs | 0.7 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.3 | Punish counters taken | 0.2 |
| 1.4 | Throws taken | 2.5 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 9.9 | Cornering opponent (s) | 9.6 |
|---|---|---|
| 7.4 | Time cornered (s) | 10.4 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master