Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

トリケラトプス vs 格闘家やまー

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
トリケラトプス

#1349864356 Other Steam

Luke

Luke

LP 18970

Platinum 5

格闘家やまー

#4209557076 Japan CrossPlatform

Ken

Ken

MR 1603

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

トリケラトプス vs Ken

No recorded games into Ken.

格闘家やまー vs Luke

100% 3–0 over 3 games

Selected character all recorded games on the chosen character

Luke Ken
LP 18970 Current rating MR 1603
0 Games 162
0–0 Record 82–80
Win rate 50%
Current streak 1L
Clutch (deciders) 46%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

トリケラトプス 格闘家やまー
40% Drive Rush (cancel) 31%
5% Drive Rush (parry) 8%
17% Overdrive arts 13%
2% Drive Impact 4%
9% Drive Guard 16%
6% Drive Reversal 1%
20% Other 27%

Super gauge spend share of SA meter spent by level

44% Super Art I 15%
19% Super Art II 15%
24% Super Art III 52%
13% Critical Art 18%

Offense (avg per battle)

0.2 Drive Impacts 0.4
1 Drive Parries 2.5
0.7 Drive Reversals 0.1
0.3 Perfect Parries 0.6
0.1 Punish counters 0.3
2.2 Throws 1.1
0.2 Throw techs 0.7
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.3 Drive Impacts taken 0.2
0.2 Punish counters taken 0.2
1.8 Throws taken 2.4
0 Burnouts suffered 0

Positioning (avg per battle)

7.3 Cornering opponent (s) 10.9
10.8 Time cornered (s) 9

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.