Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

格闘家やまー vs トリケラトプス

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
格闘家やまー

#4209557076 Japan CrossPlatform

Ken

Ken

MR 1603

Master

トリケラトプス

#1349864356 Other Steam

Luke

Luke

LP 18970

Platinum 5

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

格闘家やまー vs Luke

100% 3–0 over 3 games

トリケラトプス vs Ken

No recorded games into Ken.

Selected character all recorded games on the chosen character

Ken Luke
MR 1603 Current rating LP 18970
162 Games 0
82–80 Record 0–0
50% Win rate
1L Current streak
46% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

格闘家やまー トリケラトプス
31% Drive Rush (cancel) 40%
8% Drive Rush (parry) 5%
13% Overdrive arts 17%
4% Drive Impact 2%
16% Drive Guard 9%
1% Drive Reversal 6%
27% Other 20%

Super gauge spend share of SA meter spent by level

15% Super Art I 44%
15% Super Art II 19%
52% Super Art III 24%
18% Critical Art 13%

Offense (avg per battle)

0.4 Drive Impacts 0.2
2.5 Drive Parries 1
0.1 Drive Reversals 0.7
0.6 Perfect Parries 0.3
0.3 Punish counters 0.1
1.1 Throws 2.2
0.7 Throw techs 0.2
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.2 Drive Impacts taken 0.3
0.2 Punish counters taken 0.2
2.4 Throws taken 1.8
0 Burnouts suffered 0

Positioning (avg per battle)

10.9 Cornering opponent (s) 7.3
9 Time cornered (s) 10.8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.