Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

不穿裤子 vs 莫明Atec

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
不穿裤子

#1593001298 Other Steam

M. Bison

M. Bison

MR 1466

Master

莫明Atec

#1354228974 China Steam

Marisa

Marisa

MR 1530

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

不穿裤子 vs Marisa

No recorded games into Marisa.

莫明Atec vs M. Bison

33% 1–2 over 3 games

Selected character all recorded games on the chosen character

M. Bison Marisa
MR 1466 Current rating MR 1530
0 Games 100
0–0 Record 48–52
Win rate 48%
Current streak 2L
Clutch (deciders) 43%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

不穿裤子 莫明Atec
29% Drive Rush (cancel) 14%
4% Drive Rush (parry) 8%
25% Overdrive arts 40%
5% Drive Impact 2%
8% Drive Guard 11%
4% Drive Reversal 0%
25% Other 25%

Super gauge spend share of SA meter spent by level

26% Super Art I 28%
9% Super Art II 21%
48% Super Art III 34%
17% Critical Art 17%

Offense (avg per battle)

0.5 Drive Impacts 0.2
1.1 Drive Parries 0.9
0.4 Drive Reversals 0
0.2 Perfect Parries 0.2
0.3 Punish counters 0.1
2.1 Throws 0.9
0.4 Throw techs 1.1
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.4 Drive Impacts taken 0.4
0.2 Punish counters taken 0.2
2 Throws taken 3.1
0 Burnouts suffered 0

Positioning (avg per battle)

6.7 Cornering opponent (s) 10.5
9.3 Time cornered (s) 9.2

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.