Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

RYU-HYABUSSA vs Icho

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
RYU-HYABUSSA

#1354428253 United Kingdom Steam

Juri

Juri

LP 16737

Platinum 4

Icho

#1470674315 Germany Steam

Ryu

Ryu

MR 1547

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

RYU-HYABUSSA vs Ryu

80% 4–1 over 5 games

Icho vs Juri

20% 2–8 over 10 games

Selected character all recorded games on the chosen character

Juri Ryu
LP 16737 Current rating MR 1547
11 Games 454
6–5 Record 234–220
54% Win rate 51%
3W Current streak 5W
50% Clutch (deciders) 46%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

RYU-HYABUSSA Icho
22% Drive Rush (cancel) 16%
1% Drive Rush (parry) 6%
23% Overdrive arts 34%
18% Drive Impact 9%
5% Drive Guard 9%
1% Drive Reversal 0%
30% Other 27%

Super gauge spend share of SA meter spent by level

50% Super Art I 42%
23% Super Art II 1%
18% Super Art III 42%
9% Critical Art 14%

Offense (avg per battle)

1.5 Drive Impacts 0.9
0.9 Drive Parries 1.1
0.1 Drive Reversals 0
0 Perfect Parries 0.1
1 Punish counters 0.6
3 Throws 2
0.7 Throw techs 0.3
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

1 Drive Impacts taken 0.6
0.8 Punish counters taken 0.3
2.7 Throws taken 1.9
0 Burnouts suffered 0.1

Positioning (avg per battle)

7.9 Cornering opponent (s) 5.6
5.6 Time cornered (s) 6.6

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.