Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

ラーマン vs まつぼっくり

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
ラーマン

#1359710981 Japan CrossPlatform

Zangief

Zangief

LP 15953

Platinum 3

まつぼっくり

#2215696904 Japan CrossPlatform

Ryu

Ryu

LP 21450

Diamond 3

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

ラーマン vs Ryu

66% 4–2 over 6 games

まつぼっくり vs Zangief

No recorded games into Zangief.

Selected character all recorded games on the chosen character

Zangief Ryu
LP 15953 Current rating LP 21450
1 Games 0
0–1 Record 0–0
0% Win rate
1L Current streak
0% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

ラーマン まつぼっくり
35% Drive Rush (cancel) 1%
7% Drive Rush (parry) 4%
10% Overdrive arts 35%
5% Drive Impact 19%
12% Drive Guard 8%
0% Drive Reversal 3%
31% Other 30%

Super gauge spend share of SA meter spent by level

34% Super Art I 37%
1% Super Art II 24%
34% Super Art III 24%
30% Critical Art 15%

Offense (avg per battle)

0.5 Drive Impacts 1.5
1.1 Drive Parries 1.1
0 Drive Reversals 0.3
0.3 Perfect Parries 0.3
0.4 Punish counters 0.9
2.4 Throws 3.7
0.8 Throw techs 1
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.4 Drive Impacts taken 0.8
0.2 Punish counters taken 0.5
3.1 Throws taken 3.2
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

8.4 Cornering opponent (s) 11.2
7 Time cornered (s) 9.2

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.