BrutalSquirt vs PleaseJustRAGE
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1361641148
#2281293757
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
BrutalSquirt vs Luke
100% 2–0 over 2 games
PleaseJustRAGE vs Zangief
No recorded games into Zangief.
Selected character all recorded games on the chosen character
| Zangief | Luke | |
|---|---|---|
| MR 1350 | Current rating | MR 1392 |
| 100 | Games | 0 |
| 48–52 | Record | 0–0 |
| 48% | Win rate | — |
| 2W | Current streak | — |
| 54% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| BrutalSquirt | PleaseJustRAGE | |
|---|---|---|
| 28% | Drive Rush (cancel) | 46% |
| 5% | Drive Rush (parry) | 2% |
| 16% | Overdrive arts | 17% |
| 4% | Drive Impact | 1% |
| 12% | Drive Guard | 3% |
| 8% | Drive Reversal | 1% |
| 27% | Other | 30% |
Super gauge spend share of SA meter spent by level
| 7% | Super Art I | 30% |
|---|---|---|
| 9% | Super Art II | 20% |
| 55% | Super Art III | 35% |
| 29% | Critical Art | 15% |
Offense (avg per battle)
| 0.5 | Drive Impacts | 0.2 |
|---|---|---|
| 2.7 | Drive Parries | 0.6 |
| 1.1 | Drive Reversals | 0.2 |
| 0.2 | Perfect Parries | 0.1 |
| 0.4 | Punish counters | 0.1 |
| 3.6 | Throws | 1.3 |
| 0.3 | Throw techs | 0.7 |
| 0 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.3 | Punish counters taken | 0.2 |
| 1.9 | Throws taken | 2.6 |
| 0.2 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 2.4 | Cornering opponent (s) | 9.9 |
|---|---|---|
| 11.8 | Time cornered (s) | 8.2 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master