PleaseJustRAGE vs BrutalSquirt
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2281293757
#1361641148
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
PleaseJustRAGE vs Zangief
No recorded games into Zangief.
BrutalSquirt vs Luke
100% 2–0 over 2 games
Selected character all recorded games on the chosen character
| Luke | Zangief | |
|---|---|---|
| MR 1392 | Current rating | MR 1350 |
| 0 | Games | 100 |
| 0–0 | Record | 48–52 |
| — | Win rate | 48% |
| — | Current streak | 2W |
| — | Clutch (deciders) | 54% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| PleaseJustRAGE | BrutalSquirt | |
|---|---|---|
| 46% | Drive Rush (cancel) | 28% |
| 2% | Drive Rush (parry) | 5% |
| 17% | Overdrive arts | 16% |
| 1% | Drive Impact | 4% |
| 3% | Drive Guard | 12% |
| 1% | Drive Reversal | 8% |
| 30% | Other | 27% |
Super gauge spend share of SA meter spent by level
| 30% | Super Art I | 7% |
|---|---|---|
| 20% | Super Art II | 9% |
| 35% | Super Art III | 55% |
| 15% | Critical Art | 29% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.5 |
|---|---|---|
| 0.6 | Drive Parries | 2.7 |
| 0.2 | Drive Reversals | 1.1 |
| 0.1 | Perfect Parries | 0.2 |
| 0.1 | Punish counters | 0.4 |
| 1.3 | Throws | 3.6 |
| 0.7 | Throw techs | 0.3 |
| 0 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.2 | Punish counters taken | 0.3 |
| 2.6 | Throws taken | 1.9 |
| 0.1 | Burnouts suffered | 0.2 |
Positioning (avg per battle)
| 9.9 | Cornering opponent (s) | 2.4 |
|---|---|---|
| 8.2 | Time cornered (s) | 11.8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master