Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Paul0rn vs JOHNNY TEST

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Paul0rn

#1362559960 Brazil Steam

Juri

Juri

LP 4503

Bronze 4

JOHNNY TEST

#1654537142 Brazil CrossPlatform

Ryu

Ryu

LP 3997

Bronze 3

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Paul0rn vs Ryu

100% 2–0 over 2 games

JOHNNY TEST vs Juri

No recorded games into Juri.

Selected character all recorded games on the chosen character

Juri Ryu
LP 4503 Current rating LP 3997
7 Games 0
4–3 Record 0–0
57% Win rate
2L Current streak
60% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Paul0rn JOHNNY TEST
16% Drive Rush (cancel) 24%
0% Drive Rush (parry) 8%
4% Overdrive arts 31%
36% Drive Impact 2%
1% Drive Guard 13%
0% Drive Reversal 0%
42% Other 22%

Super gauge spend share of SA meter spent by level

14% Super Art I 56%
8% Super Art II 19%
48% Super Art III 20%
30% Critical Art 6%

Offense (avg per battle)

2.6 Drive Impacts 0.4
0.1 Drive Parries 1.1
0 Drive Reversals 0
0 Perfect Parries 0.1
1.6 Punish counters 0.3
1.8 Throws 3.3
0.6 Throw techs 0.6
0 Burnouts inflicted 0

Taken (avg per battle)

1.2 Drive Impacts taken 0.8
0.9 Punish counters taken 0.5
3.2 Throws taken 2.4
0 Burnouts suffered 0.1

Positioning (avg per battle)

8 Cornering opponent (s) 7.6
4.4 Time cornered (s) 6.2

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.