Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

個人チャット1 vs Tizona

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
個人チャット1

#1574316794 Japan Steam

C. Viper

C. Viper

MR 1515

Master

Tizona

#1366516125 Japan CrossPlatform

Manon

Manon

MR 1484

Master

Manon

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

個人チャット1 vs Manon

20% 1–4 over 5 games

Tizona vs C. Viper

No recorded games into C. Viper.

Selected character all recorded games on the chosen character

C. Viper Manon
MR 1515 Current rating MR 1484
0 Games 61
0–0 Record 30–31
Win rate 49%
Current streak 3W
Clutch (deciders) 48%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

個人チャット1 Tizona
31% Drive Rush (cancel) 5%
7% Drive Rush (parry) 0%
25% Overdrive arts 22%
4% Drive Impact 16%
13% Drive Guard 6%
1% Drive Reversal 18%
20% Other 33%

Super gauge spend share of SA meter spent by level

15% Super Art I 42%
16% Super Art II 24%
42% Super Art III 13%
26% Critical Art 21%

Offense (avg per battle)

0.5 Drive Impacts 0.9
2.2 Drive Parries 1.2
0.1 Drive Reversals 1.4
0.4 Perfect Parries 0.3
0.3 Punish counters 0.5
1.6 Throws 3.8
0.2 Throw techs 0.1
0.2 Burnouts inflicted 0

Taken (avg per battle)

0.4 Drive Impacts taken 0.7
0.2 Punish counters taken 0.5
2.1 Throws taken 1.6
0 Burnouts suffered 0

Positioning (avg per battle)

13.8 Cornering opponent (s) 4.2
6.7 Time cornered (s) 8.2

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.