Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

AN589 vs 反応速度爺

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
AN589

#1413618914 Japan CrossPlatform

A.K.I.

A.K.I.

LP 15403

Platinum 3

反応速度爺

#1368453484 Other CrossPlatform

Ingrid

Ingrid

LP 20863

Diamond 2

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

AN589 vs Ingrid

52% 10–9 over 19 games

反応速度爺 vs A.K.I.

No recorded games into A.K.I..

Selected character all recorded games on the chosen character

A.K.I. Ingrid
LP 15403 Current rating LP 20863
49 Games 100
32–17 Record 50–50
65% Win rate 50%
7W Current streak 4W
68% Clutch (deciders) 44%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

AN589 反応速度爺
42% Drive Rush (cancel) 25%
1% Drive Rush (parry) 7%
18% Overdrive arts 16%
2% Drive Impact 3%
10% Drive Guard 15%
0% Drive Reversal 9%
26% Other 25%

Super gauge spend share of SA meter spent by level

30% Super Art I 24%
6% Super Art II 7%
36% Super Art III 51%
27% Critical Art 18%

Offense (avg per battle)

0.2 Drive Impacts 0.2
2.6 Drive Parries 2.2
0 Drive Reversals 1.3
0.8 Perfect Parries 0.5
0.2 Punish counters 0.1
3.3 Throws 2.3
0.5 Throw techs 0.4
0 Burnouts inflicted 0

Taken (avg per battle)

0.5 Drive Impacts taken 0.7
0.3 Punish counters taken 0.4
2.6 Throws taken 2.9
0 Burnouts suffered 0.1

Positioning (avg per battle)

5.1 Cornering opponent (s) 7.4
8.2 Time cornered (s) 7.8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.