Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

yaansta vs みよし。

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
yaansta

#2059259442 Japan Steam

Alex

Alex

MR 1611

Master

みよし。

#1370594039 Japan CrossPlatform

Zangief

Zangief

MR 1764

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

yaansta vs Zangief

No recorded games into Zangief.

みよし。 vs Alex

60% 3–2 over 5 games

Selected character all recorded games on the chosen character

Alex Zangief
MR 1611 Current rating MR 1764
0 Games 29
0–0 Record 12–17
Win rate 41%
Current streak 2L
Clutch (deciders) 44%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

yaansta みよし。
52% Drive Rush (cancel) 24%
3% Drive Rush (parry) 7%
8% Overdrive arts 20%
2% Drive Impact 2%
5% Drive Guard 15%
5% Drive Reversal 2%
24% Other 30%

Super gauge spend share of SA meter spent by level

28% Super Art I 20%
28% Super Art II 29%
35% Super Art III 42%
9% Critical Art 9%

Offense (avg per battle)

0.2 Drive Impacts 0.2
0.5 Drive Parries 2.6
0.6 Drive Reversals 0.3
0.1 Perfect Parries 1
0.1 Punish counters 0.2
1.1 Throws 2.3
0.1 Throw techs 0.7
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.3 Drive Impacts taken 0.1
0.1 Punish counters taken 0.1
2.2 Throws taken 2.5
0.1 Burnouts suffered 0

Positioning (avg per battle)

6.4 Cornering opponent (s) 8.3
10.1 Time cornered (s) 9.8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.