digos25 vs Vroom Vroom
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2184556398
#1371062698
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
digos25 vs Ingrid
No recorded games into Ingrid.
Vroom Vroom vs M. Bison
40% 2–3 over 5 games
Selected character all recorded games on the chosen character
| M. Bison | Ingrid | |
|---|---|---|
| MR 1981 | Current rating | MR 1841 |
| 0 | Games | 100 |
| 0–0 | Record | 69–31 |
| — | Win rate | 69% |
| — | Current streak | 4W |
| — | Clutch (deciders) | 52% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| digos25 | Vroom Vroom | |
|---|---|---|
| 25% | Drive Rush (cancel) | 16% |
| 11% | Drive Rush (parry) | 9% |
| 24% | Overdrive arts | 25% |
| 3% | Drive Impact | 2% |
| 14% | Drive Guard | 16% |
| 3% | Drive Reversal | 1% |
| 20% | Other | 32% |
Super gauge spend share of SA meter spent by level
| 37% | Super Art I | 12% |
|---|---|---|
| 3% | Super Art II | 61% |
| 52% | Super Art III | 21% |
| 8% | Critical Art | 7% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.2 |
|---|---|---|
| 1.3 | Drive Parries | 1.5 |
| 0.3 | Drive Reversals | 0.1 |
| 0.2 | Perfect Parries | 0.7 |
| 0.2 | Punish counters | 0.1 |
| 2.3 | Throws | 2.9 |
| 0.5 | Throw techs | 0.6 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.1 | Punish counters taken | 0 |
| 1.9 | Throws taken | 2 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 12.7 | Cornering opponent (s) | 12.3 |
|---|---|---|
| 7.2 | Time cornered (s) | 8.2 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master