M1Nt vs そこにないならない
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
M1Nt vs Ryu
100% 2–0 over 2 games
そこにないならない vs Kimberly
No recorded games into Kimberly.
Selected character all recorded games on the chosen character
| Kimberly | Ryu | |
|---|---|---|
| MR 1568 | Current rating | LP 17205 |
| 100 | Games | 0 |
| 49–51 | Record | 0–0 |
| 49% | Win rate | — |
| 2W | Current streak | — |
| 42% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| M1Nt | そこにないならない | |
|---|---|---|
| 29% | Drive Rush (cancel) | 30% |
| 7% | Drive Rush (parry) | 9% |
| 23% | Overdrive arts | 13% |
| 3% | Drive Impact | 4% |
| 12% | Drive Guard | 17% |
| 5% | Drive Reversal | 2% |
| 21% | Other | 27% |
Super gauge spend share of SA meter spent by level
| 42% | Super Art I | 22% |
|---|---|---|
| 13% | Super Art II | 22% |
| 36% | Super Art III | 32% |
| 10% | Critical Art | 24% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.3 |
|---|---|---|
| 1.2 | Drive Parries | 2.1 |
| 0.6 | Drive Reversals | 0.2 |
| 0.3 | Perfect Parries | 0.5 |
| 0.2 | Punish counters | 0.2 |
| 2.5 | Throws | 2 |
| 0.1 | Throw techs | 0.6 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.1 | Punish counters taken | 0.3 |
| 1.9 | Throws taken | 3 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 18.8 | Cornering opponent (s) | 4.7 |
|---|---|---|
| 8.1 | Time cornered (s) | 10.7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master
Platinum 4