蓮根くん vs どうも僕です。
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
Guile
This matchup
0
–
1
1 recorded match between them
蓮根くん vs Guile
100% 1–0 over 1 games
どうも僕です。 vs A.K.I.
40% 2–3 over 5 games
Selected character all recorded games on the chosen character
| A.K.I. | Guile | |
|---|---|---|
| MR 1984 | Current rating | MR 1817 |
| 275 | Games | 100 |
| 140–135 | Record | 57–43 |
| 50% | Win rate | 57% |
| 2W | Current streak | 1L |
| 54% | Clutch (deciders) | 52% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| 蓮根くん | どうも僕です。 | |
|---|---|---|
| 14% | Drive Rush (cancel) | 27% |
| 13% | Drive Rush (parry) | 7% |
| 23% | Overdrive arts | 17% |
| 3% | Drive Impact | 5% |
| 17% | Drive Guard | 13% |
| 11% | Drive Reversal | 1% |
| 19% | Other | 30% |
Super gauge spend share of SA meter spent by level
| 39% | Super Art I | 30% |
|---|---|---|
| 21% | Super Art II | 8% |
| 33% | Super Art III | 48% |
| 7% | Critical Art | 14% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.2 |
|---|---|---|
| 1.3 | Drive Parries | 1.4 |
| 1.6 | Drive Reversals | 0.1 |
| 0.4 | Perfect Parries | 0.6 |
| 0.1 | Punish counters | 0.1 |
| 3 | Throws | 2.8 |
| 0.5 | Throw techs | 0.4 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.2 | Punish counters taken | 0.3 |
| 2.1 | Throws taken | 2.3 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 11.9 | Cornering opponent (s) | 12.2 |
|---|---|---|
| 10.2 | Time cornered (s) | 8.5 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Recorded matches 蓮根くん's point of view
| When | 蓮根くん | Score | どうも僕です。 | Result |
|---|---|---|---|---|
| 27d ago |
A.K.I.
|
1–2 |
Guile
|
LOSS |
Master