Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

チップスター vs バーグマ

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
チップスター

#1374128935 Japan Steam

C. Viper

C. Viper

MR 1724

Master

バーグマ

#2908094959 Japan Steam

Luke

Luke

MR 1622

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

チップスター vs Luke

33% 1–2 over 3 games

バーグマ vs C. Viper

44% 4–5 over 9 games

Selected character all recorded games on the chosen character

C. Viper Luke
MR 1724 Current rating MR 1622
71 Games 92
37–34 Record 46–46
52% Win rate 50%
2W Current streak 3L
57% Clutch (deciders) 54%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

チップスター バーグマ
22% Drive Rush (cancel) 25%
6% Drive Rush (parry) 8%
8% Overdrive arts 26%
2% Drive Impact 5%
10% Drive Guard 14%
3% Drive Reversal 5%
49% Other 17%

Super gauge spend share of SA meter spent by level

25% Super Art I 33%
42% Super Art II 43%
28% Super Art III 17%
5% Critical Art 7%

Offense (avg per battle)

0.1 Drive Impacts 0.3
0.8 Drive Parries 1.7
0.3 Drive Reversals 0.6
0.4 Perfect Parries 0.4
0.1 Punish counters 0.2
2 Throws 2.6
0.7 Throw techs 0.1
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.1 Drive Impacts taken 0.4
0.1 Punish counters taken 0.3
3.2 Throws taken 2
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

8.6 Cornering opponent (s) 11.4
13.2 Time cornered (s) 9.1

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.