Barakma vs SenpaiFork61
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1374311221
#1949722253
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Barakma vs Ken
66% 4–2 over 6 games
SenpaiFork61 vs Kimberly
No recorded games into Kimberly.
Selected character all recorded games on the chosen character
| Kimberly | Ken | |
|---|---|---|
| MR 1366 | Current rating | MR 1505 |
| 100 | Games | 0 |
| 51–49 | Record | 0–0 |
| 51% | Win rate | — |
| 4L | Current streak | — |
| 52% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Barakma | SenpaiFork61 | |
|---|---|---|
| 17% | Drive Rush (cancel) | 26% |
| 2% | Drive Rush (parry) | 7% |
| 37% | Overdrive arts | 23% |
| 12% | Drive Impact | 4% |
| 8% | Drive Guard | 12% |
| 0% | Drive Reversal | 3% |
| 24% | Other | 25% |
Super gauge spend share of SA meter spent by level
| 61% | Super Art I | 28% |
|---|---|---|
| 18% | Super Art II | 14% |
| 16% | Super Art III | 46% |
| 5% | Critical Art | 11% |
Offense (avg per battle)
| 1 | Drive Impacts | 0.4 |
|---|---|---|
| 1.5 | Drive Parries | 1.3 |
| 0 | Drive Reversals | 0.3 |
| 0.3 | Perfect Parries | 0.3 |
| 0.5 | Punish counters | 0.2 |
| 3 | Throws | 1.3 |
| 0.4 | Throw techs | 0.1 |
| 0.3 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.6 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.5 | Punish counters taken | 0.4 |
| 2.4 | Throws taken | 1.7 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 14.8 | Cornering opponent (s) | 9.5 |
|---|---|---|
| 8.9 | Time cornered (s) | 8.4 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master