SameGameYR4 vs SethYBF
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2270083759
#1375720960
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
SameGameYR4 vs Zangief
No recorded games into Zangief.
SethYBF vs Ken
No recorded games into Ken.
Selected character all recorded games on the chosen character
| Ken | Zangief | |
|---|---|---|
| MR 1607 | Current rating | MR 1613 |
| 0 | Games | 55 |
| 0–0 | Record | 30–24 |
| — | Win rate | 55% |
| — | Current streak | 5W |
| — | Clutch (deciders) | 50% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| SameGameYR4 | SethYBF | |
|---|---|---|
| 39% | Drive Rush (cancel) | 43% |
| 5% | Drive Rush (parry) | 7% |
| 18% | Overdrive arts | 7% |
| 2% | Drive Impact | 3% |
| 10% | Drive Guard | 11% |
| 0% | Drive Reversal | 0% |
| 25% | Other | 29% |
Super gauge spend share of SA meter spent by level
| 40% | Super Art I | 0% |
|---|---|---|
| 8% | Super Art II | 13% |
| 38% | Super Art III | 73% |
| 14% | Critical Art | 13% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.3 |
|---|---|---|
| 1.7 | Drive Parries | 1 |
| 0 | Drive Reversals | 0 |
| 0.2 | Perfect Parries | 0.1 |
| 0.1 | Punish counters | 0.2 |
| 1.6 | Throws | 2.9 |
| 0.5 | Throw techs | 0.5 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.1 | Punish counters taken | 0.3 |
| 2.1 | Throws taken | 2.1 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 10 | Cornering opponent (s) | 6.3 |
|---|---|---|
| 8 | Time cornered (s) | 9.5 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master