ft 5 vs Sweet escape
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1376344740
#4124097116
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
ft 5 vs Dhalsim
No recorded games into Dhalsim.
Sweet escape vs Kimberly
66% 2–1 over 3 games
Selected character all recorded games on the chosen character
| Kimberly | Dhalsim | |
|---|---|---|
| MR 1578 | Current rating | MR 1901 |
| 0 | Games | 106 |
| 0–0 | Record | 62–44 |
| — | Win rate | 58% |
| — | Current streak | 3L |
| — | Clutch (deciders) | 50% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| ft 5 | Sweet escape | |
|---|---|---|
| 27% | Drive Rush (cancel) | 36% |
| 8% | Drive Rush (parry) | 12% |
| 18% | Overdrive arts | 3% |
| 3% | Drive Impact | 1% |
| 14% | Drive Guard | 19% |
| 4% | Drive Reversal | 5% |
| 25% | Other | 24% |
Super gauge spend share of SA meter spent by level
| 50% | Super Art I | 61% |
|---|---|---|
| 27% | Super Art II | 8% |
| 19% | Super Art III | 28% |
| 5% | Critical Art | 4% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.2 |
|---|---|---|
| 1.8 | Drive Parries | 2 |
| 0.5 | Drive Reversals | 0.6 |
| 0.5 | Perfect Parries | 0.5 |
| 0.2 | Punish counters | 0.1 |
| 2.1 | Throws | 1.5 |
| 0.3 | Throw techs | 0.2 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.1 | Punish counters taken | 0 |
| 1.7 | Throws taken | 2.3 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 11.3 | Cornering opponent (s) | 6.4 |
|---|---|---|
| 11 | Time cornered (s) | 12.4 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master