Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

ft 5 vs Sweet escape

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
ft 5

#1376344740 Russia Steam

Kimberly

Kimberly

MR 1578

Master

Sweet escape

#4124097116 France Steam

Dhalsim

Dhalsim

MR 1901

Master

Dhalsim

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

ft 5 vs Dhalsim

No recorded games into Dhalsim.

Sweet escape vs Kimberly

66% 2–1 over 3 games

Selected character all recorded games on the chosen character

Kimberly Dhalsim
MR 1578 Current rating MR 1901
0 Games 106
0–0 Record 62–44
Win rate 58%
Current streak 3L
Clutch (deciders) 50%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

ft 5 Sweet escape
27% Drive Rush (cancel) 36%
8% Drive Rush (parry) 12%
18% Overdrive arts 3%
3% Drive Impact 1%
14% Drive Guard 19%
4% Drive Reversal 5%
25% Other 24%

Super gauge spend share of SA meter spent by level

50% Super Art I 61%
27% Super Art II 8%
19% Super Art III 28%
5% Critical Art 4%

Offense (avg per battle)

0.3 Drive Impacts 0.2
1.8 Drive Parries 2
0.5 Drive Reversals 0.6
0.5 Perfect Parries 0.5
0.2 Punish counters 0.1
2.1 Throws 1.5
0.3 Throw techs 0.2
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.2 Drive Impacts taken 0.2
0.1 Punish counters taken 0
1.7 Throws taken 2.3
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

11.3 Cornering opponent (s) 6.4
11 Time cornered (s) 12.4

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.