Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Rastacart vs Gomar_7

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Rastacart

#2165626870 Other CrossPlatform

Random

Random

LP 19360

Diamond 1

Gomar_7

#1376434694 Angola Steam

Ryu

Ryu

MR 1354

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Rastacart vs Ryu

No recorded games into Ryu.

Gomar_7 vs Random

No recorded games into Random.

Selected character all recorded games on the chosen character

Random Ryu
LP 19360 Current rating MR 1354
0 Games 100
0–0 Record 51–49
Win rate 51%
Current streak 1W
Clutch (deciders) 50%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Rastacart Gomar_7
22% Drive Rush (cancel) 48%
9% Drive Rush (parry) 0%
18% Overdrive arts 17%
12% Drive Impact 8%
14% Drive Guard 6%
0% Drive Reversal 0%
24% Other 21%

Super gauge spend share of SA meter spent by level

33% Super Art I 43%
29% Super Art II 0%
33% Super Art III 29%
6% Critical Art 28%

Offense (avg per battle)

0.9 Drive Impacts 0.8
1.8 Drive Parries 1.8
0 Drive Reversals 0
0.4 Perfect Parries 0.1
0.6 Punish counters 0.6
3 Throws 3
0.4 Throw techs 1
0.2 Burnouts inflicted 0

Taken (avg per battle)

1.1 Drive Impacts taken 0.8
0.9 Punish counters taken 0.5
3.5 Throws taken 2.2
0.2 Burnouts suffered 0.1

Positioning (avg per battle)

8.4 Cornering opponent (s) 7
6.5 Time cornered (s) 7.3

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.