Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Cell-PC vs ...............

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Cell-PC

#1377315476 Brazil Steam

M. Bison

M. Bison

MR 2018

Master

...............

#3836894949 Brazil Steam

Alex

Alex

MR 1785

Master

Alex

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Cell-PC vs Alex

66% 4–2 over 6 games

............... vs M. Bison

71% 5–2 over 7 games

Selected character all recorded games on the chosen character

M. Bison Alex
MR 2018 Current rating MR 1785
2 Games 167
2–0 Record 88–79
100% Win rate 52%
2W Current streak 4L
Clutch (deciders) 51%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Cell-PC ...............
21% Drive Rush (cancel) 30%
8% Drive Rush (parry) 7%
22% Overdrive arts 20%
1% Drive Impact 2%
16% Drive Guard 13%
1% Drive Reversal 4%
31% Other 24%

Super gauge spend share of SA meter spent by level

7% Super Art I 30%
47% Super Art II 39%
31% Super Art III 22%
15% Critical Art 8%

Offense (avg per battle)

0.2 Drive Impacts 0.2
2.7 Drive Parries 1.3
0.1 Drive Reversals 0.4
0.6 Perfect Parries 0.8
0.2 Punish counters 0.1
0.9 Throws 1.5
0.3 Throw techs 0.2
0 Burnouts inflicted 0

Taken (avg per battle)

0.2 Drive Impacts taken 0.3
0.1 Punish counters taken 0.2
1.9 Throws taken 1.9
0 Burnouts suffered 0

Positioning (avg per battle)

10.3 Cornering opponent (s) 6
10.7 Time cornered (s) 9.1

Common opponents players both have faced, and how each did

OpponentMain Cell-PC ...............
Windstorm508 Ryu 2–1 66% 6–1 85%
DiegoFelix Ryu 2–1 66% 2–1 66%
FELPNNX Chun-Li 2–1 66% 0–2 0%
PERIGOdasPROMO Mai 0–2 0% 0–2 0%