Eduardhatinton vs Rocket League
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
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This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Eduardhatinton vs Sagat
No recorded games into Sagat.
Rocket League vs Ken
50% 4–4 over 8 games
Selected character all recorded games on the chosen character
| Ken | Sagat | |
|---|---|---|
| MR 1840 | Current rating | MR 1706 |
| 0 | Games | 100 |
| 0–0 | Record | 48–52 |
| — | Win rate | 48% |
| — | Current streak | 2W |
| — | Clutch (deciders) | 52% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Eduardhatinton | Rocket League | |
|---|---|---|
| 33% | Drive Rush (cancel) | 8% |
| 8% | Drive Rush (parry) | 11% |
| 11% | Overdrive arts | 22% |
| 4% | Drive Impact | 3% |
| 15% | Drive Guard | 16% |
| 3% | Drive Reversal | 1% |
| 26% | Other | 39% |
Super gauge spend share of SA meter spent by level
| 12% | Super Art I | 18% |
|---|---|---|
| 38% | Super Art II | 18% |
| 38% | Super Art III | 56% |
| 12% | Critical Art | 9% |
Offense (avg per battle)
| 0.5 | Drive Impacts | 0.5 |
|---|---|---|
| 2.2 | Drive Parries | 1.5 |
| 0.5 | Drive Reversals | 0.1 |
| 0.8 | Perfect Parries | 0.3 |
| 0.3 | Punish counters | 0.4 |
| 1.6 | Throws | 1.2 |
| 0.2 | Throw techs | 1 |
| 0.2 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.1 | Punish counters taken | 0.2 |
| 1.8 | Throws taken | 3.2 |
| 0 | Burnouts suffered | 0.2 |
Positioning (avg per battle)
| 13.4 | Cornering opponent (s) | 5.6 |
|---|---|---|
| 8.7 | Time cornered (s) | 16.9 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master