Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

手癖よ原始に戻れ vs kelusu

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
手癖よ原始に戻れ

#1380224426 Japan Steam

Chun-Li

Chun-Li

MR 2029

Master

kelusu

#3281021815 Japan Steam

Mai

Mai

MR 1897

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

手癖よ原始に戻れ vs Mai

No recorded games into Mai.

kelusu vs Chun-Li

40% 6–9 over 15 games

Selected character all recorded games on the chosen character

Chun-Li Mai
MR 2029 Current rating MR 1897
100 Games 47
55–45 Record 24–23
55% Win rate 51%
6W Current streak 1L
54% Clutch (deciders) 38%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

手癖よ原始に戻れ kelusu
33% Drive Rush (cancel) 57%
5% Drive Rush (parry) 5%
21% Overdrive arts 13%
1% Drive Impact 1%
10% Drive Guard 8%
1% Drive Reversal 0%
30% Other 17%

Super gauge spend share of SA meter spent by level

36% Super Art I 68%
44% Super Art II 13%
14% Super Art III 14%
6% Critical Art 5%

Offense (avg per battle)

0 Drive Impacts 0.1
1.5 Drive Parries 1.2
0.1 Drive Reversals 0.1
0.5 Perfect Parries 0.2
0 Punish counters 0.1
2.2 Throws 1.7
0.5 Throw techs 0.5
0 Burnouts inflicted 0

Taken (avg per battle)

0.2 Drive Impacts taken 0.5
0.1 Punish counters taken 0.2
2.5 Throws taken 2.1
0.1 Burnouts suffered 0.2

Positioning (avg per battle)

9.8 Cornering opponent (s) 6.4
9.7 Time cornered (s) 13.4

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.