Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

kelusu vs 手癖よ原始に戻れ

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
kelusu

#3281021815 Japan Steam

Mai

Mai

MR 1897

Master

手癖よ原始に戻れ

#1380224426 Japan Steam

Chun-Li

Chun-Li

MR 2029

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

kelusu vs Chun-Li

40% 6–9 over 15 games

手癖よ原始に戻れ vs Mai

No recorded games into Mai.

Selected character all recorded games on the chosen character

Mai Chun-Li
MR 1897 Current rating MR 2029
47 Games 100
24–23 Record 55–45
51% Win rate 55%
1L Current streak 6W
38% Clutch (deciders) 54%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

kelusu 手癖よ原始に戻れ
57% Drive Rush (cancel) 33%
5% Drive Rush (parry) 5%
13% Overdrive arts 21%
1% Drive Impact 1%
8% Drive Guard 10%
0% Drive Reversal 1%
17% Other 30%

Super gauge spend share of SA meter spent by level

68% Super Art I 36%
13% Super Art II 44%
14% Super Art III 14%
5% Critical Art 6%

Offense (avg per battle)

0.1 Drive Impacts 0
1.2 Drive Parries 1.5
0.1 Drive Reversals 0.1
0.2 Perfect Parries 0.5
0.1 Punish counters 0
1.7 Throws 2.2
0.5 Throw techs 0.5
0 Burnouts inflicted 0

Taken (avg per battle)

0.5 Drive Impacts taken 0.2
0.2 Punish counters taken 0.1
2.1 Throws taken 2.5
0.2 Burnouts suffered 0.1

Positioning (avg per battle)

6.4 Cornering opponent (s) 9.8
13.4 Time cornered (s) 9.7

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.