Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

バチ山ゴンザレス vs katakatahori

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
バチ山ゴンザレス

#1386056358 Japan Steam

Zangief

Zangief

MR 1616

Master

katakatahori

#1565822774 Japan Steam

Mai

Mai

LP 24295

Diamond 5

Zangief

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

バチ山ゴンザレス vs Mai

50% 2–2 over 4 games

katakatahori vs Zangief

50% 3–3 over 6 games

Selected character all recorded games on the chosen character

Zangief Mai
MR 1616 Current rating LP 24295
100 Games 0
41–59 Record 0–0
41% Win rate
2W Current streak
38% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

バチ山ゴンザレス katakatahori
21% Drive Rush (cancel) 16%
9% Drive Rush (parry) 10%
22% Overdrive arts 26%
5% Drive Impact 4%
17% Drive Guard 14%
3% Drive Reversal 5%
23% Other 26%

Super gauge spend share of SA meter spent by level

8% Super Art I 41%
60% Super Art II 18%
12% Super Art III 30%
21% Critical Art 12%

Offense (avg per battle)

0.5 Drive Impacts 0.4
2.2 Drive Parries 1.3
0.4 Drive Reversals 0.6
0.5 Perfect Parries 0.2
0.3 Punish counters 0.2
2.6 Throws 2.2
0.2 Throw techs 0.6
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.6 Drive Impacts taken 0.3
0.4 Punish counters taken 0.2
2.3 Throws taken 2.6
0.2 Burnouts suffered 0.1

Positioning (avg per battle)

5.7 Cornering opponent (s) 10.2
12.5 Time cornered (s) 9.4

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.