バチ山ゴンザレス vs katakatahori
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1386056358
#1565822774
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
バチ山ゴンザレス vs Mai
50% 2–2 over 4 games
katakatahori vs Zangief
50% 3–3 over 6 games
Selected character all recorded games on the chosen character
| Zangief | Mai | |
|---|---|---|
| MR 1616 | Current rating | LP 24295 |
| 100 | Games | 0 |
| 41–59 | Record | 0–0 |
| 41% | Win rate | — |
| 2W | Current streak | — |
| 38% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| バチ山ゴンザレス | katakatahori | |
|---|---|---|
| 21% | Drive Rush (cancel) | 16% |
| 9% | Drive Rush (parry) | 10% |
| 22% | Overdrive arts | 26% |
| 5% | Drive Impact | 4% |
| 17% | Drive Guard | 14% |
| 3% | Drive Reversal | 5% |
| 23% | Other | 26% |
Super gauge spend share of SA meter spent by level
| 8% | Super Art I | 41% |
|---|---|---|
| 60% | Super Art II | 18% |
| 12% | Super Art III | 30% |
| 21% | Critical Art | 12% |
Offense (avg per battle)
| 0.5 | Drive Impacts | 0.4 |
|---|---|---|
| 2.2 | Drive Parries | 1.3 |
| 0.4 | Drive Reversals | 0.6 |
| 0.5 | Perfect Parries | 0.2 |
| 0.3 | Punish counters | 0.2 |
| 2.6 | Throws | 2.2 |
| 0.2 | Throw techs | 0.6 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.6 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.4 | Punish counters taken | 0.2 |
| 2.3 | Throws taken | 2.6 |
| 0.2 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 5.7 | Cornering opponent (s) | 10.2 |
|---|---|---|
| 12.5 | Time cornered (s) | 9.4 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master
Diamond 5