Sergio capoeira vs Silver3108
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1386555541
#1724057070
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Sergio capoeira vs Ryu
33% 1–2 over 3 games
Silver3108 vs Ken
No recorded games into Ken.
Selected character all recorded games on the chosen character
| Ken | Ryu | |
|---|---|---|
| MR 1562 | Current rating | MR 1612 |
| 100 | Games | 0 |
| 57–43 | Record | 0–0 |
| 57% | Win rate | — |
| 1W | Current streak | — |
| 47% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Sergio capoeira | Silver3108 | |
|---|---|---|
| 0% | Drive Rush (cancel) | 23% |
| 6% | Drive Rush (parry) | 9% |
| 45% | Overdrive arts | 24% |
| 15% | Drive Impact | 3% |
| 8% | Drive Guard | 16% |
| 10% | Drive Reversal | 2% |
| 15% | Other | 25% |
Super gauge spend share of SA meter spent by level
| 48% | Super Art I | 46% |
|---|---|---|
| 19% | Super Art II | 18% |
| 25% | Super Art III | 27% |
| 8% | Critical Art | 9% |
Offense (avg per battle)
| 1.3 | Drive Impacts | 0.5 |
|---|---|---|
| 0.8 | Drive Parries | 2.4 |
| 1.4 | Drive Reversals | 0.2 |
| 0 | Perfect Parries | 0.6 |
| 0.8 | Punish counters | 0.3 |
| 2.5 | Throws | 1.3 |
| 0.4 | Throw techs | 0.4 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 1.4 | Drive Impacts taken | 0.4 |
|---|---|---|
| 1.1 | Punish counters taken | 0.2 |
| 1.5 | Throws taken | 1.9 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 9.2 | Cornering opponent (s) | 6.7 |
|---|---|---|
| 7.2 | Time cornered (s) | 10.7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master