DrunkaChan vs Serein
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1388166150
#1876408664
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
DrunkaChan vs Terry
50% 2–2 over 4 games
Serein vs Blanka
No recorded games into Blanka.
Selected character all recorded games on the chosen character
| Blanka | Terry | |
|---|---|---|
| MR 1639 | Current rating | MR 1474 |
| 100 | Games | 0 |
| 57–43 | Record | 0–0 |
| 57% | Win rate | — |
| 6L | Current streak | — |
| 52% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| DrunkaChan | Serein | |
|---|---|---|
| 24% | Drive Rush (cancel) | 25% |
| 7% | Drive Rush (parry) | 9% |
| 34% | Overdrive arts | 19% |
| 6% | Drive Impact | 2% |
| 10% | Drive Guard | 19% |
| 2% | Drive Reversal | 2% |
| 18% | Other | 23% |
Super gauge spend share of SA meter spent by level
| 30% | Super Art I | 16% |
|---|---|---|
| 42% | Super Art II | 23% |
| 16% | Super Art III | 42% |
| 12% | Critical Art | 19% |
Offense (avg per battle)
| 0.5 | Drive Impacts | 0.2 |
|---|---|---|
| 1 | Drive Parries | 2.8 |
| 0.2 | Drive Reversals | 0.3 |
| 0.1 | Perfect Parries | 0.6 |
| 0.2 | Punish counters | 0.1 |
| 2.1 | Throws | 2.1 |
| 0.6 | Throw techs | 0.2 |
| 0.1 | Burnouts inflicted | 0.2 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.4 | Punish counters taken | 0.1 |
| 1.7 | Throws taken | 2.1 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 11.6 | Cornering opponent (s) | 15.5 |
|---|---|---|
| 7.5 | Time cornered (s) | 7.6 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master