DrunkaChan vs PingWarrior
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1388166150
#2305622909
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
DrunkaChan vs JP
No recorded games into JP.
PingWarrior vs Blanka
No recorded games into Blanka.
Selected character all recorded games on the chosen character
| Blanka | JP | |
|---|---|---|
| MR 1639 | Current rating | MR 1442 |
| 100 | Games | 0 |
| 57–43 | Record | 0–0 |
| 57% | Win rate | — |
| 6L | Current streak | — |
| 52% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| DrunkaChan | PingWarrior | |
|---|---|---|
| 24% | Drive Rush (cancel) | 0% |
| 7% | Drive Rush (parry) | 4% |
| 34% | Overdrive arts | 53% |
| 6% | Drive Impact | 4% |
| 10% | Drive Guard | 8% |
| 2% | Drive Reversal | 3% |
| 18% | Other | 27% |
Super gauge spend share of SA meter spent by level
| 30% | Super Art I | 6% |
|---|---|---|
| 42% | Super Art II | 15% |
| 16% | Super Art III | 58% |
| 12% | Critical Art | 21% |
Offense (avg per battle)
| 0.5 | Drive Impacts | 0.8 |
|---|---|---|
| 1 | Drive Parries | 1.3 |
| 0.2 | Drive Reversals | 0.4 |
| 0.1 | Perfect Parries | 0.1 |
| 0.2 | Punish counters | 0.6 |
| 2.1 | Throws | 1.1 |
| 0.6 | Throw techs | 0.2 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.7 |
|---|---|---|
| 0.4 | Punish counters taken | 0.5 |
| 1.7 | Throws taken | 2 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 11.6 | Cornering opponent (s) | 4.2 |
|---|---|---|
| 7.5 | Time cornered (s) | 15 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master