PingWarrior vs DrunkaChan
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2305622909
#1388166150
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
PingWarrior vs Blanka
No recorded games into Blanka.
DrunkaChan vs JP
No recorded games into JP.
Selected character all recorded games on the chosen character
| JP | Blanka | |
|---|---|---|
| MR 1442 | Current rating | MR 1639 |
| 0 | Games | 100 |
| 0–0 | Record | 57–43 |
| — | Win rate | 57% |
| — | Current streak | 6L |
| — | Clutch (deciders) | 52% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| PingWarrior | DrunkaChan | |
|---|---|---|
| 0% | Drive Rush (cancel) | 24% |
| 4% | Drive Rush (parry) | 7% |
| 53% | Overdrive arts | 34% |
| 4% | Drive Impact | 6% |
| 8% | Drive Guard | 10% |
| 3% | Drive Reversal | 2% |
| 27% | Other | 18% |
Super gauge spend share of SA meter spent by level
| 6% | Super Art I | 30% |
|---|---|---|
| 15% | Super Art II | 42% |
| 58% | Super Art III | 16% |
| 21% | Critical Art | 12% |
Offense (avg per battle)
| 0.8 | Drive Impacts | 0.5 |
|---|---|---|
| 1.3 | Drive Parries | 1 |
| 0.4 | Drive Reversals | 0.2 |
| 0.1 | Perfect Parries | 0.1 |
| 0.6 | Punish counters | 0.2 |
| 1.1 | Throws | 2.1 |
| 0.2 | Throw techs | 0.6 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.7 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.5 | Punish counters taken | 0.4 |
| 2 | Throws taken | 1.7 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 4.2 | Cornering opponent (s) | 11.6 |
|---|---|---|
| 15 | Time cornered (s) | 7.5 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master