Reptiliano vs BIDDY WIFI PS4
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1388825314
#1389200043
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Reptiliano vs M. Bison
33% 1–2 over 3 games
BIDDY WIFI PS4 vs Ken
No recorded games into Ken.
Selected character all recorded games on the chosen character
| Ken | M. Bison | |
|---|---|---|
| MR 1455 | Current rating | MR 1639 |
| 25 | Games | 0 |
| 11–14 | Record | 0–0 |
| 44% | Win rate | — |
| 2W | Current streak | — |
| 60% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Reptiliano | BIDDY WIFI PS4 | |
|---|---|---|
| 12% | Drive Rush (cancel) | 8% |
| 4% | Drive Rush (parry) | 5% |
| 30% | Overdrive arts | 50% |
| 2% | Drive Impact | 5% |
| 8% | Drive Guard | 6% |
| 4% | Drive Reversal | 4% |
| 40% | Other | 22% |
Super gauge spend share of SA meter spent by level
| 14% | Super Art I | 51% |
|---|---|---|
| 0% | Super Art II | 13% |
| 69% | Super Art III | 30% |
| 17% | Critical Art | 6% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.3 |
|---|---|---|
| 1.5 | Drive Parries | 0.4 |
| 0.5 | Drive Reversals | 0.4 |
| 0.3 | Perfect Parries | 0 |
| 0.1 | Punish counters | 0.2 |
| 1.5 | Throws | 3.6 |
| 1.1 | Throw techs | 0.5 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.2 | Punish counters taken | 0.2 |
| 2.5 | Throws taken | 1.5 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 9.3 | Cornering opponent (s) | 13.6 |
|---|---|---|
| 12.1 | Time cornered (s) | 4.6 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master