tamaraiwa vs azizam
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
tamaraiwa vs Alex
66% 2–1 over 3 games
azizam vs Ingrid
No recorded games into Ingrid.
Selected character all recorded games on the chosen character
| Ingrid | Alex | |
|---|---|---|
| MR 1568 | Current rating | MR 1514 |
| 100 | Games | 0 |
| 48–52 | Record | 0–0 |
| 48% | Win rate | — |
| 1W | Current streak | — |
| 52% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| tamaraiwa | azizam | |
|---|---|---|
| 30% | Drive Rush (cancel) | 30% |
| 8% | Drive Rush (parry) | 12% |
| 20% | Overdrive arts | 16% |
| 2% | Drive Impact | 2% |
| 14% | Drive Guard | 18% |
| 1% | Drive Reversal | 1% |
| 25% | Other | 21% |
Super gauge spend share of SA meter spent by level
| 23% | Super Art I | 18% |
|---|---|---|
| 74% | Super Art II | 33% |
| 4% | Super Art III | 32% |
| 0% | Critical Art | 17% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0.2 |
|---|---|---|
| 1.2 | Drive Parries | 1.9 |
| 0.1 | Drive Reversals | 0.2 |
| 0.7 | Perfect Parries | 0.3 |
| 0.3 | Punish counters | 0.1 |
| 1.8 | Throws | 2.1 |
| 0.6 | Throw techs | 0.1 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.7 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.4 | Punish counters taken | 0.1 |
| 2.1 | Throws taken | 2 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 10.3 | Cornering opponent (s) | 9.2 |
|---|---|---|
| 10.7 | Time cornered (s) | 8.4 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master