Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

NumbersDon'tLie vs JotaGê

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
NumbersDon'tLie

#1394157547 Argentina Steam

Ken

Ken

MR 1256

Master

JotaGê

#1677833720 Brazil Steam

Cammy

Cammy

MR 1548

Master

Ken

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

NumbersDon'tLie vs Cammy

44% 4–5 over 9 games

JotaGê vs Ken

No recorded games into Ken.

Selected character all recorded games on the chosen character

Ken Cammy
MR 1256 Current rating MR 1548
100 Games 0
41–59 Record 0–0
41% Win rate
2L Current streak
46% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

NumbersDon'tLie JotaGê
42% Drive Rush (cancel) 43%
5% Drive Rush (parry) 4%
19% Overdrive arts 14%
3% Drive Impact 3%
9% Drive Guard 10%
0% Drive Reversal 2%
21% Other 24%

Super gauge spend share of SA meter spent by level

55% Super Art I 67%
24% Super Art II 6%
17% Super Art III 21%
5% Critical Art 7%

Offense (avg per battle)

0.3 Drive Impacts 0.3
1.2 Drive Parries 1.8
0 Drive Reversals 0.2
0.1 Perfect Parries 0.3
0.2 Punish counters 0.2
2.5 Throws 1.8
0.1 Throw techs 0.2
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.7 Drive Impacts taken 0.2
0.3 Punish counters taken 0.1
1.8 Throws taken 2.3
0.2 Burnouts suffered 0.1

Positioning (avg per battle)

7 Cornering opponent (s) 14.4
10 Time cornered (s) 7.1

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.