NumbersDon'tLie vs JotaGê
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1394157547
#1677833720
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
NumbersDon'tLie vs Cammy
44% 4–5 over 9 games
JotaGê vs Ken
No recorded games into Ken.
Selected character all recorded games on the chosen character
| Ken | Cammy | |
|---|---|---|
| MR 1256 | Current rating | MR 1548 |
| 100 | Games | 0 |
| 41–59 | Record | 0–0 |
| 41% | Win rate | — |
| 2L | Current streak | — |
| 46% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| NumbersDon'tLie | JotaGê | |
|---|---|---|
| 42% | Drive Rush (cancel) | 43% |
| 5% | Drive Rush (parry) | 4% |
| 19% | Overdrive arts | 14% |
| 3% | Drive Impact | 3% |
| 9% | Drive Guard | 10% |
| 0% | Drive Reversal | 2% |
| 21% | Other | 24% |
Super gauge spend share of SA meter spent by level
| 55% | Super Art I | 67% |
|---|---|---|
| 24% | Super Art II | 6% |
| 17% | Super Art III | 21% |
| 5% | Critical Art | 7% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.3 |
|---|---|---|
| 1.2 | Drive Parries | 1.8 |
| 0 | Drive Reversals | 0.2 |
| 0.1 | Perfect Parries | 0.3 |
| 0.2 | Punish counters | 0.2 |
| 2.5 | Throws | 1.8 |
| 0.1 | Throw techs | 0.2 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.7 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.3 | Punish counters taken | 0.1 |
| 1.8 | Throws taken | 2.3 |
| 0.2 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 7 | Cornering opponent (s) | 14.4 |
|---|---|---|
| 10 | Time cornered (s) | 7.1 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master