Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

えむつ. vs tsuta_

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
えむつ.

#1394478691 Japan CrossPlatform

M. Bison

M. Bison

MR 1533

Master

tsuta_

#2672661387 Japan Steam

Sagat

Sagat

MR 1850

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

えむつ. vs Sagat

No recorded games into Sagat.

tsuta_ vs M. Bison

83% 5–1 over 6 games

Selected character all recorded games on the chosen character

M. Bison Sagat
MR 1533 Current rating MR 1850
0 Games 119
0–0 Record 55–64
Win rate 46%
Current streak 1L
Clutch (deciders) 35%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

えむつ. tsuta_
25% Drive Rush (cancel) 27%
9% Drive Rush (parry) 8%
23% Overdrive arts 23%
1% Drive Impact 4%
16% Drive Guard 13%
2% Drive Reversal 2%
24% Other 22%

Super gauge spend share of SA meter spent by level

22% Super Art I 29%
44% Super Art II 34%
27% Super Art III 27%
7% Critical Art 10%

Offense (avg per battle)

0.2 Drive Impacts 0.5
2.4 Drive Parries 1.6
0.2 Drive Reversals 0.3
0.7 Perfect Parries 0.4
0.1 Punish counters 0.5
2.2 Throws 1.5
0.3 Throw techs 0.6
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.1 Drive Impacts taken 0.4
0.1 Punish counters taken 0.2
2.2 Throws taken 1.8
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

10.2 Cornering opponent (s) 12.4
8.9 Time cornered (s) 7.1

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.