Salad vs FunnyKonga
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1394935181
#2102081123
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Salad vs C. Viper
100% 2–0 over 2 games
FunnyKonga vs Terry
No recorded games into Terry.
Selected character all recorded games on the chosen character
| Terry | C. Viper | |
|---|---|---|
| MR 1380 | Current rating | MR 1474 |
| 100 | Games | 0 |
| 40–60 | Record | 0–0 |
| 40% | Win rate | — |
| 2W | Current streak | — |
| 46% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Salad | FunnyKonga | |
|---|---|---|
| 30% | Drive Rush (cancel) | 30% |
| 11% | Drive Rush (parry) | 9% |
| 13% | Overdrive arts | 15% |
| 4% | Drive Impact | 4% |
| 17% | Drive Guard | 15% |
| 0% | Drive Reversal | 1% |
| 26% | Other | 25% |
Super gauge spend share of SA meter spent by level
| 52% | Super Art I | 28% |
|---|---|---|
| 13% | Super Art II | 8% |
| 26% | Super Art III | 42% |
| 9% | Critical Art | 22% |
Offense (avg per battle)
| 0.5 | Drive Impacts | 0.6 |
|---|---|---|
| 2.2 | Drive Parries | 2.3 |
| 0 | Drive Reversals | 0.2 |
| 0.5 | Perfect Parries | 0.7 |
| 0.3 | Punish counters | 0.5 |
| 1.3 | Throws | 1.6 |
| 1.4 | Throw techs | 0.1 |
| 0.2 | Burnouts inflicted | 0.2 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.3 | Punish counters taken | 0.3 |
| 3 | Throws taken | 2.1 |
| 0.3 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 9.4 | Cornering opponent (s) | 11.3 |
|---|---|---|
| 10.4 | Time cornered (s) | 7.1 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master