FunnyKonga vs Salad
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2102081123
#1394935181
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
FunnyKonga vs Terry
No recorded games into Terry.
Salad vs C. Viper
100% 2–0 over 2 games
Selected character all recorded games on the chosen character
| C. Viper | Terry | |
|---|---|---|
| MR 1482 | Current rating | MR 1380 |
| 0 | Games | 100 |
| 0–0 | Record | 40–60 |
| — | Win rate | 40% |
| — | Current streak | 2W |
| — | Clutch (deciders) | 46% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| FunnyKonga | Salad | |
|---|---|---|
| 35% | Drive Rush (cancel) | 30% |
| 8% | Drive Rush (parry) | 11% |
| 15% | Overdrive arts | 13% |
| 4% | Drive Impact | 4% |
| 15% | Drive Guard | 17% |
| 1% | Drive Reversal | 0% |
| 22% | Other | 26% |
Super gauge spend share of SA meter spent by level
| 47% | Super Art I | 52% |
|---|---|---|
| 6% | Super Art II | 13% |
| 40% | Super Art III | 26% |
| 8% | Critical Art | 9% |
Offense (avg per battle)
| 0.5 | Drive Impacts | 0.5 |
|---|---|---|
| 2.2 | Drive Parries | 2.2 |
| 0.1 | Drive Reversals | 0 |
| 0.7 | Perfect Parries | 0.5 |
| 0.4 | Punish counters | 0.3 |
| 1.6 | Throws | 1.3 |
| 0.1 | Throw techs | 1.4 |
| 0.2 | Burnouts inflicted | 0.2 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.3 | Punish counters taken | 0.3 |
| 2 | Throws taken | 3 |
| 0.1 | Burnouts suffered | 0.3 |
Positioning (avg per battle)
| 12.5 | Cornering opponent (s) | 9.4 |
|---|---|---|
| 7.3 | Time cornered (s) | 10.4 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master