N0N0 vs Rarurumon2
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1403908319
#2192516458
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
N0N0 vs Ed
100% 7–0 over 7 games
Rarurumon2 vs Mai
No recorded games into Mai.
Selected character all recorded games on the chosen character
| Mai | Ed | |
|---|---|---|
| MR 1423 | Current rating | MR 1316 |
| 16 | Games | 0 |
| 6–10 | Record | 0–0 |
| 37% | Win rate | — |
| 5L | Current streak | — |
| 16% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| N0N0 | Rarurumon2 | |
|---|---|---|
| 33% | Drive Rush (cancel) | 42% |
| 3% | Drive Rush (parry) | 7% |
| 25% | Overdrive arts | 19% |
| 1% | Drive Impact | 4% |
| 8% | Drive Guard | 9% |
| 4% | Drive Reversal | 0% |
| 25% | Other | 19% |
Super gauge spend share of SA meter spent by level
| 46% | Super Art I | 38% |
|---|---|---|
| 20% | Super Art II | 42% |
| 24% | Super Art III | 13% |
| 10% | Critical Art | 7% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.5 |
|---|---|---|
| 1.4 | Drive Parries | 0.6 |
| 0.5 | Drive Reversals | 0 |
| 0.2 | Perfect Parries | 0 |
| 0.1 | Punish counters | 0.4 |
| 2.1 | Throws | 1.3 |
| 0.3 | Throw techs | 0.2 |
| 0.2 | Burnouts inflicted | 0.2 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.3 | Punish counters taken | 0.3 |
| 1.8 | Throws taken | 1.9 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 8.1 | Cornering opponent (s) | 7.9 |
|---|---|---|
| 8.2 | Time cornered (s) | 5.6 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master