Rarurumon2 vs N0N0
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2192516458
#1403908319
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Rarurumon2 vs Mai
No recorded games into Mai.
N0N0 vs Ed
100% 7–0 over 7 games
Selected character all recorded games on the chosen character
| Ed | Mai | |
|---|---|---|
| MR 1316 | Current rating | MR 1423 |
| 0 | Games | 16 |
| 0–0 | Record | 6–10 |
| — | Win rate | 37% |
| — | Current streak | 5L |
| — | Clutch (deciders) | 16% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Rarurumon2 | N0N0 | |
|---|---|---|
| 42% | Drive Rush (cancel) | 33% |
| 7% | Drive Rush (parry) | 3% |
| 19% | Overdrive arts | 25% |
| 4% | Drive Impact | 1% |
| 9% | Drive Guard | 8% |
| 0% | Drive Reversal | 4% |
| 19% | Other | 25% |
Super gauge spend share of SA meter spent by level
| 38% | Super Art I | 46% |
|---|---|---|
| 42% | Super Art II | 20% |
| 13% | Super Art III | 24% |
| 7% | Critical Art | 10% |
Offense (avg per battle)
| 0.5 | Drive Impacts | 0.2 |
|---|---|---|
| 0.6 | Drive Parries | 1.4 |
| 0 | Drive Reversals | 0.5 |
| 0 | Perfect Parries | 0.2 |
| 0.4 | Punish counters | 0.1 |
| 1.3 | Throws | 2.1 |
| 0.2 | Throw techs | 0.3 |
| 0.2 | Burnouts inflicted | 0.2 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.3 | Punish counters taken | 0.3 |
| 1.9 | Throws taken | 1.8 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 7.9 | Cornering opponent (s) | 8.1 |
|---|---|---|
| 5.6 | Time cornered (s) | 8.2 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master