jman1954goat vs STRIVE PLAYER
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1404334417
#1515858922
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
jman1954goat vs Ingrid
30% 3–7 over 10 games
STRIVE PLAYER vs A.K.I.
No recorded games into A.K.I..
Selected character all recorded games on the chosen character
| A.K.I. | Ingrid | |
|---|---|---|
| MR 1480 | Current rating | MR 1243 |
| 14 | Games | 98 |
| 4–10 | Record | 34–64 |
| 28% | Win rate | 34% |
| 2L | Current streak | 1W |
| 28% | Clutch (deciders) | 39% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| jman1954goat | STRIVE PLAYER | |
|---|---|---|
| 21% | Drive Rush (cancel) | 23% |
| 9% | Drive Rush (parry) | 0% |
| 23% | Overdrive arts | 40% |
| 8% | Drive Impact | 9% |
| 12% | Drive Guard | 1% |
| 2% | Drive Reversal | 9% |
| 25% | Other | 18% |
Super gauge spend share of SA meter spent by level
| 67% | Super Art I | 53% |
|---|---|---|
| 8% | Super Art II | 13% |
| 20% | Super Art III | 13% |
| 6% | Critical Art | 21% |
Offense (avg per battle)
| 0.9 | Drive Impacts | 0.6 |
|---|---|---|
| 0.8 | Drive Parries | 0.2 |
| 0.2 | Drive Reversals | 1.3 |
| 0.3 | Perfect Parries | 0.1 |
| 0.7 | Punish counters | 0.4 |
| 2 | Throws | 1 |
| 0.2 | Throw techs | 0.1 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.6 | Drive Impacts taken | 0.8 |
|---|---|---|
| 0.4 | Punish counters taken | 0.5 |
| 2.2 | Throws taken | 1.9 |
| 0.1 | Burnouts suffered | 0.2 |
Positioning (avg per battle)
| 10.2 | Cornering opponent (s) | 5.2 |
|---|---|---|
| 7.4 | Time cornered (s) | 11.1 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master