STRIVE PLAYER vs jman1954goat
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1515858922
#1404334417
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
STRIVE PLAYER vs A.K.I.
No recorded games into A.K.I..
jman1954goat vs Ingrid
30% 3–7 over 10 games
Selected character all recorded games on the chosen character
| Ingrid | A.K.I. | |
|---|---|---|
| MR 1243 | Current rating | MR 1480 |
| 98 | Games | 14 |
| 34–64 | Record | 4–10 |
| 34% | Win rate | 28% |
| 1W | Current streak | 2L |
| 39% | Clutch (deciders) | 28% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| STRIVE PLAYER | jman1954goat | |
|---|---|---|
| 23% | Drive Rush (cancel) | 21% |
| 0% | Drive Rush (parry) | 9% |
| 40% | Overdrive arts | 23% |
| 9% | Drive Impact | 8% |
| 1% | Drive Guard | 12% |
| 9% | Drive Reversal | 2% |
| 18% | Other | 25% |
Super gauge spend share of SA meter spent by level
| 53% | Super Art I | 67% |
|---|---|---|
| 13% | Super Art II | 8% |
| 13% | Super Art III | 20% |
| 21% | Critical Art | 6% |
Offense (avg per battle)
| 0.6 | Drive Impacts | 0.9 |
|---|---|---|
| 0.2 | Drive Parries | 0.8 |
| 1.3 | Drive Reversals | 0.2 |
| 0.1 | Perfect Parries | 0.3 |
| 0.4 | Punish counters | 0.7 |
| 1 | Throws | 2 |
| 0.1 | Throw techs | 0.2 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.8 | Drive Impacts taken | 0.6 |
|---|---|---|
| 0.5 | Punish counters taken | 0.4 |
| 1.9 | Throws taken | 2.2 |
| 0.2 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 5.2 | Cornering opponent (s) | 10.2 |
|---|---|---|
| 11.1 | Time cornered (s) | 7.4 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master