Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

BringBackKarin vs jman1954goat

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
BringBackKarin

#2628000759 United States Steam

Juri

Juri

MR 1804

Master

jman1954goat

#1404334417 United States CrossPlatform

A.K.I.

A.K.I.

MR 1480

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

BringBackKarin vs A.K.I.

No recorded games into A.K.I..

jman1954goat vs Juri

66% 2–1 over 3 games

Selected character all recorded games on the chosen character

Juri A.K.I.
MR 1804 Current rating MR 1480
0 Games 14
0–0 Record 4–10
Win rate 28%
Current streak 2L
Clutch (deciders) 28%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

BringBackKarin jman1954goat
33% Drive Rush (cancel) 21%
10% Drive Rush (parry) 9%
11% Overdrive arts 23%
2% Drive Impact 8%
17% Drive Guard 12%
3% Drive Reversal 2%
24% Other 25%

Super gauge spend share of SA meter spent by level

45% Super Art I 67%
19% Super Art II 8%
28% Super Art III 20%
8% Critical Art 6%

Offense (avg per battle)

0.2 Drive Impacts 0.9
2.3 Drive Parries 0.8
0.5 Drive Reversals 0.2
0.5 Perfect Parries 0.3
0.1 Punish counters 0.7
2.2 Throws 2
0.2 Throw techs 0.2
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.1 Drive Impacts taken 0.6
0.1 Punish counters taken 0.4
2.5 Throws taken 2.2
0 Burnouts suffered 0.1

Positioning (avg per battle)

11.3 Cornering opponent (s) 10.2
5.5 Time cornered (s) 7.4

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.