M1nimin vs Cyborg
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
2
–
0
2 recorded matches between them
M1nimin vs Ryu
40% 2–3 over 5 games
Cyborg vs JP
0% 0–4 over 4 games
Selected character all recorded games on the chosen character
| JP | Ryu | |
|---|---|---|
| LP 18650 | Current rating | LP 11413 |
| 16 | Games | 100 |
| 7–9 | Record | 36–64 |
| 43% | Win rate | 36% |
| 7L | Current streak | 3W |
| 40% | Clutch (deciders) | 44% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| M1nimin | Cyborg | |
|---|---|---|
| 0% | Drive Rush (cancel) | 2% |
| 0% | Drive Rush (parry) | 0% |
| 5% | Overdrive arts | 57% |
| 7% | Drive Impact | 28% |
| 0% | Drive Guard | 1% |
| 0% | Drive Reversal | 0% |
| 86% | Other | 12% |
Super gauge spend share of SA meter spent by level
| 10% | Super Art I | 0% |
|---|---|---|
| 7% | Super Art II | 100% |
| 60% | Super Art III | 0% |
| 24% | Critical Art | 0% |
Offense (avg per battle)
| 0.7 | Drive Impacts | 2.7 |
|---|---|---|
| 0 | Drive Parries | 0.1 |
| 0 | Drive Reversals | 0 |
| 0 | Perfect Parries | 0 |
| 0.6 | Punish counters | 1.8 |
| 1.9 | Throws | 1.5 |
| 0.2 | Throw techs | 0.3 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 1.2 | Drive Impacts taken | 1.8 |
|---|---|---|
| 0.8 | Punish counters taken | 1.4 |
| 2.8 | Throws taken | 2.3 |
| 0 | Burnouts suffered | 0.2 |
Positioning (avg per battle)
| 3.8 | Cornering opponent (s) | 4.5 |
|---|---|---|
| 15.4 | Time cornered (s) | 15.6 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Recorded matches M1nimin's point of view
| When | M1nimin | Score | Cyborg | Result |
|---|---|---|---|---|
| 1mo ago |
JP
|
2–0 |
Ryu
|
WIN |
| 1mo ago |
JP
|
2–0 |
Ryu
|
WIN |
Platinum 5
Gold 4