深呼吸,红温是正常的 vs hisashi914
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2215972688
#1406821080
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
深呼吸,红温是正常的 vs Zangief
No recorded games into Zangief.
hisashi914 vs Zangief
46% 7–8 over 15 games
Selected character all recorded games on the chosen character
| Zangief | Zangief | |
|---|---|---|
| MR 1803 | Current rating | MR 1566 |
| 0 | Games | 100 |
| 0–0 | Record | 48–52 |
| — | Win rate | 48% |
| — | Current streak | 1L |
| — | Clutch (deciders) | 38% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| 深呼吸,红温是正常的 | hisashi914 | |
|---|---|---|
| 32% | Drive Rush (cancel) | 30% |
| 11% | Drive Rush (parry) | 5% |
| 9% | Overdrive arts | 12% |
| 2% | Drive Impact | 8% |
| 19% | Drive Guard | 10% |
| 5% | Drive Reversal | 8% |
| 23% | Other | 27% |
Super gauge spend share of SA meter spent by level
| 25% | Super Art I | 11% |
|---|---|---|
| 41% | Super Art II | 33% |
| 26% | Super Art III | 34% |
| 7% | Critical Art | 22% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.8 |
|---|---|---|
| 2.7 | Drive Parries | 1.8 |
| 0.7 | Drive Reversals | 1.1 |
| 0.8 | Perfect Parries | 0.2 |
| 0.1 | Punish counters | 0.4 |
| 3.8 | Throws | 3.2 |
| 1 | Throw techs | 0.9 |
| 0 | Burnouts inflicted | 0.2 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.3 | Punish counters taken | 0.4 |
| 2.7 | Throws taken | 3.2 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 5.2 | Cornering opponent (s) | 5.6 |
|---|---|---|
| 8 | Time cornered (s) | 7.3 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master