Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

深呼吸,红温是正常的 vs hisashi914

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

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深呼吸,红温是正常的

#2215972688 China Steam

Zangief

Zangief

MR 1803

Master

hisashi914

#1406821080 China CrossPlatform

Zangief

Zangief

MR 1566

Master

Zangief

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

深呼吸,红温是正常的 vs Zangief

No recorded games into Zangief.

hisashi914 vs Zangief

46% 7–8 over 15 games

Selected character all recorded games on the chosen character

Zangief Zangief
MR 1803 Current rating MR 1566
0 Games 100
0–0 Record 48–52
Win rate 48%
Current streak 1L
Clutch (deciders) 38%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

深呼吸,红温是正常的 hisashi914
32% Drive Rush (cancel) 30%
11% Drive Rush (parry) 5%
9% Overdrive arts 12%
2% Drive Impact 8%
19% Drive Guard 10%
5% Drive Reversal 8%
23% Other 27%

Super gauge spend share of SA meter spent by level

25% Super Art I 11%
41% Super Art II 33%
26% Super Art III 34%
7% Critical Art 22%

Offense (avg per battle)

0.2 Drive Impacts 0.8
2.7 Drive Parries 1.8
0.7 Drive Reversals 1.1
0.8 Perfect Parries 0.2
0.1 Punish counters 0.4
3.8 Throws 3.2
1 Throw techs 0.9
0 Burnouts inflicted 0.2

Taken (avg per battle)

0.4 Drive Impacts taken 0.5
0.3 Punish counters taken 0.4
2.7 Throws taken 3.2
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

5.2 Cornering opponent (s) 5.6
8 Time cornered (s) 7.3

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.