虎弟要杀了所有人 vs hisashi914
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2380686872
#1406821080
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
虎弟要杀了所有人 vs Zangief
No recorded games into Zangief.
hisashi914 vs Terry
60% 3–2 over 5 games
Selected character all recorded games on the chosen character
| Terry | Zangief | |
|---|---|---|
| MR 1502 | Current rating | MR 1566 |
| 0 | Games | 100 |
| 0–0 | Record | 48–52 |
| — | Win rate | 48% |
| — | Current streak | 1L |
| — | Clutch (deciders) | 38% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| 虎弟要杀了所有人 | hisashi914 | |
|---|---|---|
| 41% | Drive Rush (cancel) | 30% |
| 9% | Drive Rush (parry) | 5% |
| 12% | Overdrive arts | 12% |
| 3% | Drive Impact | 8% |
| 13% | Drive Guard | 10% |
| 3% | Drive Reversal | 8% |
| 21% | Other | 27% |
Super gauge spend share of SA meter spent by level
| 31% | Super Art I | 11% |
|---|---|---|
| 18% | Super Art II | 33% |
| 38% | Super Art III | 34% |
| 14% | Critical Art | 22% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.8 |
|---|---|---|
| 1.4 | Drive Parries | 1.8 |
| 0.4 | Drive Reversals | 1.1 |
| 0.2 | Perfect Parries | 0.2 |
| 0.1 | Punish counters | 0.4 |
| 1.5 | Throws | 3.2 |
| 0.1 | Throw techs | 0.9 |
| 0.1 | Burnouts inflicted | 0.2 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.2 | Punish counters taken | 0.4 |
| 1.8 | Throws taken | 3.2 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 10.1 | Cornering opponent (s) | 5.6 |
|---|---|---|
| 12.2 | Time cornered (s) | 7.3 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master