Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

竹島*retaker*! vs chi_a

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
竹島*retaker*!

#2658571509 South Korea Steam

Marisa

Marisa

MR 1533

Master

chi_a

#1407230156 Other CrossPlatform

Ingrid

Ingrid

LP 18920

Platinum 5

Ingrid

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

竹島*retaker*! vs Ingrid

No recorded games into Ingrid.

chi_a vs Marisa

50% 2–2 over 4 games

Selected character all recorded games on the chosen character

Marisa Ingrid
MR 1533 Current rating LP 18920
0 Games 100
0–0 Record 32–68
Win rate 32%
Current streak 5L
Clutch (deciders) 37%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

竹島*retaker*! chi_a
26% Drive Rush (cancel) 0%
9% Drive Rush (parry) 4%
24% Overdrive arts 49%
6% Drive Impact 6%
13% Drive Guard 5%
1% Drive Reversal 0%
21% Other 36%

Super gauge spend share of SA meter spent by level

49% Super Art I 33%
11% Super Art II 17%
31% Super Art III 17%
9% Critical Art 33%

Offense (avg per battle)

0.6 Drive Impacts 0.5
0.9 Drive Parries 0.1
0.1 Drive Reversals 0
0.4 Perfect Parries 0
0.4 Punish counters 0.4
1.5 Throws 3.5
0.5 Throw techs 0.4
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.5 Drive Impacts taken 0.8
0.4 Punish counters taken 0.4
1.6 Throws taken 2.1
0.1 Burnouts suffered 0

Positioning (avg per battle)

9.5 Cornering opponent (s) 3
10.4 Time cornered (s) 15.8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.