MegatronShiva vs Sapphire
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
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#1409609109
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
MegatronShiva vs Terry
No recorded games into Terry.
Selected character all recorded games on the chosen character
| MegatronShiva | Terry | |
|---|---|---|
| Unranked | Current rating | MR 1298 |
| 0 | Games | 100 |
| 0–0 | Record | 35–65 |
| — | Win rate | 35% |
| — | Current streak | 2L |
| — | Clutch (deciders) | 39% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| MegatronShiva | Sapphire | |
|---|---|---|
| 9% | Drive Rush (cancel) | 35% |
| 1% | Drive Rush (parry) | 8% |
| 53% | Overdrive arts | 6% |
| 5% | Drive Impact | 7% |
| 2% | Drive Guard | 14% |
| 2% | Drive Reversal | 1% |
| 28% | Other | 28% |
Super gauge spend share of SA meter spent by level
| 29% | Super Art I | 35% |
|---|---|---|
| 26% | Super Art II | 16% |
| 32% | Super Art III | 41% |
| 13% | Critical Art | 9% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0.8 |
|---|---|---|
| 0.1 | Drive Parries | 1.6 |
| 0.3 | Drive Reversals | 0.2 |
| 0 | Perfect Parries | 0.2 |
| 0.2 | Punish counters | 0.5 |
| 1.9 | Throws | 1.8 |
| 0.2 | Throw techs | 0.5 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.6 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.4 | Punish counters taken | 0.3 |
| 1.7 | Throws taken | 2.4 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 6.8 | Cornering opponent (s) | 14.6 |
|---|---|---|
| 5.8 | Time cornered (s) | 7.8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master
Master